Showing posts with label Epic Mickey. Show all posts
Showing posts with label Epic Mickey. Show all posts

Sunday, October 3, 2010

Magical Quest Starring Mickey Mouse


Magical Quest Starring Mickey Mouse

Publisher: Capcom

Developer: Capcom

Consoles: Super Nintendo


With Disney's Epic Mickey hitting shelves this November, it's safe to say Mickey got a good turn around. He's been in a lot of shitty games, many of which we don't remember or want to remember. However, Magical Quest Starring Mickey Mouse was an enjoyable 2D side-scrolling platformer during the 16-bit era, where it seemed little, possibly no, video game including Mickey Mouse or his Disney family could fail. It wasn't a remarkable game, but it was still enjoyable.

Let's start with the lame ass story - Mickey, Goofy, Donald (who you don't ever see except as a silhouette on the title screen), and Pluto all go to the park to play catch. Mickey sucks at it, so Pluto chases after the ball he let get away. Apparently leaving frame means a character gets lost, and after Goofy offers to help look, Mickey feels the Goofster may be too big of an incompetent fuck to do anything correctly and goes off to find his stupid-enough-to-get-lost-after-five-seconds dog.

What a douchebag!

In the first level, you meet a retarded looking wizard who tells you Pluto was kidnapped by--wait for it--Emperor Pete. His magic is apparently so strong that no one has ever been able to defeat it. Apparently, no one in this world has ever jumped, much less onto someone. Speaking of "this world," one moment the gang is playing in the park, the next Mickey is at the top of some enchanted treetops? Doesn't make much sense, but I guess it doesn't really need to.

Mickey has the ability to grab things and spin them. He can grab blocks and spin them into enemies, grab enemies and spin them into enemies, or, such as the case in the first level, grab fruit from the treetops' vines and spin it, causing the leaves to propeller upward, which Mickey can then grab again to reach heights he couldn't previously. It sounds dumb, but it's kinda neat. Grab an enemy once they're stunned and use him as a weapon. However, if you're holding them when they come to, you lose health, and the little bastard gets to parade about again.

Meet EVERY boss.

Every boss in the game pretty much looks like Pete, with the exception of a bird boss later in the game. You find yourself fighting Pete-faced spiders, fire beasts, goblins, snakes, whatever. You get so sick of seeing them that you just wanna punch Pete in the face when you finally get to him. It's a bit absurdly overdone.

What really brings a neat aspect to the game is, starting in level 2, you're given a special suit that has a special ability. The first is a turban that turns Mickey into a magician; he can shoot a magical beam out of his fingertips and can fly on a magic carpet. The second suit he gets is a fire man's suit, which allows him to spray water from his hose, a very helpful power in the forest fire level. The last suit received is the climbing gear, not only making him look like Peter Pan or Robin Hood, but gives him all of his original abilities with the addition of a grappling hook. Switching back and forth between the outfits, while it freezes everything on screen as he does so, is interesting, and adds a few extra puzzles for each suit throughout the game.

Two of the four forms of Mickey Mouse

When you finally get through it all and get to the end of Pete's Castle (which shows Mickey suddenly becoming a scared little bitch at the front gate), you meet Emperor Pete, one of the tallest incarnations of the fat fucker ever. It's a shame, though, because he's really quite easy for a final boss. Hit him in the face when his hands aren't raised. That's it. I had more trouble with the third level's mid-boss than against Emperor Pete.

I really enjoyed the game, but I did have a few gripes; first, it's that the game uses a cookie-cutter level design. In it's six levels, you have your forest level, your fire level, your air level (in the form of scaling a mountain, as well as in the first level), your ice level, and your evil last stage castle level. I'll forgive Mega Man for this - they can at least bullshit that a Robot Master caused ice or fire damage to an area they attacked, and you have to travel through it. But this stereotype of game levels is getting old. Even back then. The only levels it truly missed were the desert level and the water or ocean level.

Hey! A little privacy here?

SPOILER ALERT!!!!! ...like you fucking care, anyway...

The second complaint I had was its ending. It was a total fucking cop-out. He saves Pluto, and then wakes up in bed with Pluto licking his face. Donald, FOR THE FIRST TIME IN THE ENTIRE GAME, makes an appearance and tells these sleeping shitheads that they're gonna go play catch in the park and invites them along. You guessed it. It was a dream. A bullshit, shitty ending since Super Mario Bros. 2, I'm so sick of playing an entire game that was just a dream. I didn't save Pluto - I fucking helped Mickey WAKE UP FROM SLEEPING.

And that's it. Mickey wakes up in bed, Donald invites them to play catch, Mickey questions if he was dreaming, and then it shows the exact same animation from the title screen before panning up to the sky and delivering the credits. Nothing exciting, nothing fancy. Just Mickey in bed, and silhouettes in the park. God. Dammit.

And in the end, you just get eaten. Wait, why would I walk in there?

Don't get me wrong, I still enjoyed the game. There's little perks here and there, like the level names being written in the classic Disney signature font (meaning all the D's looked like backwards G's), the art is well done as is the animation, and the game is fun to play. The water hose is interesting in the ice level, for example, and the magic carpet, while difficult to operate at first, is a fun little mechanic. In conclusion, the game is fun to play, just so long as you ignore the plot and don't mind playing the same levels you've played in nearly every other video game ever.

Wednesday, June 16, 2010

E3 Press Conferences: Nintendo



So I wasn't here yesterday to work on the articles, and missed the original airing of Nintendo's press conference (which I rarely miss each year). So I caught the end of the conference and looked up a lot of information, so the Nintendo conference won't be as in depth as the Microsoft one, but I will go over what I've researched.

The conference begins with ol' Reggie Fils-Aime coming out with his badass haircut, and hypes up all gaming, including the ideas from Sony and Microsoft, only to say their technology is only a tool. It's kind of odd, considering not only did they start this whole motion control technology craze, but also release ridiculous amounts of hardware (I'm looking at you, Wii Pulse). This year, oddly enough, Nintendo is focused on "the experience."

The first trailer shown is the new Zelda, flashing back to each major console game's Link, before revealing the new title and a bit of gameplay for Zelda: Skyward Sword. The graphics are nice, and Paul has said it looks like a mixture of Twilight Princess and Wind Waker. Next, Shigeru Miyamoto comes out and explains a little about the game, before turning the game over to Nintendo's translater and representative.

After he fails a bit, Miyamoto himself comes out (in a fairly magical manner and with a mass applause) and shows off a lot of Zelda. While Miyamoto has trouble at times (at one point blaming it on wireless interference), the game's 1:1 with Wii MotionPlus is impressive, as are some of the items and their usage. Bombs can be set, thrown, or bowled, and the whip looks pretty badass. I've been out of the Zelda scene for a while, but this game certainly looks good enough to pick up. They said it should be coming out in 2011.

Reggie comes back out and talks about universal appeal, and talks about how sports games can bring that out. He mentions NBA Jam, but sadly shows nothing of it. Reggie announces Mario is doing more sports, and a new trailer is shown, starting with Mario and friends playing volleyball. After a few scenes, it shows the crew playing ice and beach hockey. Next appears to be a game of dodgeball, which looks fun, before changing to basketball, looking very much like Mario Hoops. The title is revealed as Mario Sports Mix, and will be out next year.

Reggie begins talking sales, how great the Wii has sold, how the games have sold, all the records broken, etc. He talks about Wii Sports, Wii Fit, Mario Kart Wii, New Super Mario Bros Wii... He introduces a new "bridge" title involving Miis. New game is Wii Party, looking like Mario Party without the Mario. It looks silly; perhaps boring. Could possibly be the next Wii Music, new first party shovelware.

The Nintendo president introduces us to a new trailer for Just Dance 2. I know a lot of people hated the first game, but even if it was dumb I kinda enjoyed it - I know it's not graphically impressive; hell, I know it's not good. But something about making an ass of yourself in front of friends is always entertaining (or rather, watching your friends making asses of themselves), so with new Dance Crew battle modes and the ability for 8 players to dance in their tiny ass living rooms, I can't say I'm excited, but I'm not disappointed or surprised.

The new Golden Sun game is now subtitled Dark Dawn, and a trailer shows off the beautiful 3D graphics of the title. The battle scenes look wonderful. I haven't played much of Golden Sun, though I have wanted to, so I can't say if it's a remake of the original like it was hinted at last year. The game will be out this holiday.

As Reggie mentions another "golden" game, a trailer for a new Goldeneye game begins. Looking like a remake of the N64 classic, it's a pleasant surprise for this November, exclusive to Wii. Multiplayer is back (though looks limited to only 8 playable characters), there's new voice acted scenes, and the gameplay looks downright awesome. It'll be out this November - so let's hope it doesn't disappoint.

Next, Reggie talks about Mickey Mouse, instantly alerting the crowd to Epic Mickey. Warren Specter is introduced to the stage to show off the game. Gameplay elements is shown off, showing Mickey in a world called Wasteland that involves rejected movies, cartoons, and theme park locales and rides. The art style looks interesting in the cutscenes, but is shown as a 3D title outside of the cutscenes. Mickey appears to constantly be "dripping", but is armed with a paintbrush and paint and paint thinner. Mickey can erase items and repaint them to make them look better. He'll be able to tear out sections of rock and walls to find items, and you can even erase enemies to defeat them, or paint them to become friends and allies. There's a lot that can be done. The demo then jumps to a Steamboat Willie scene, which is also very exciting and entertaining. Expect to see a lot of characters that have been forgotten when the game comes out exclusively for Wii.

Reggie talks about keeping classic franchises fresh. Reggie hints at a new Kirby game, which is totally awesome. After 7 years, Kirby will be able to star in his own game. While Reggie makes some silly ass cloth and yarn annalogies, the trailer is revealed as the title comes up - Kirby Epic Yarn. ...Wait, seriously? This isn't a joke? Yarn? Gameplay shows a yarn outline of Kirby, using yarn to whip at enemies and throw them, or to manipulate the background (which is made up of other clothing related items, like zippers and buttons). Wait, seriously?! Kirby no longer eats things to steal powers?! According to the trailer, which shows NO instance of Kirby doing what Kirby's KNOWN for doing, he instead uses a yarn whip like a pre-school Simon Belmont, and changes into shit without the use of stealing powers LIKE KIRBY DOES IN EVERY OTHER VIDEO GAME EVER. He randomly turns into cars and parachutes now? Why the fuck is he a surfing penguin or a UFO?! A two player co-op mode for this abomination looks possible. I've argued about this game since I saw the trailer, and sure, I can forgive the cutesy yarn art style. Hell, I can even forgive the horrendously shitty music. But the fact that Kirby no longer does what he's known for doing is a fucking joke. Hell, how about we make Mario wheelchair bound, and he has this new power to smell his enemies to death?! Yeah, that's good! Shit, why don't we make a Zelda game, where Link is a merchant, and all you do is sell shit and not rescue Zelda or save Hyrule or anything? That's a pretty new and clever idea! Fuck it, why even keep Donkey Kong a gorilla anymore?! This trailer is, in and of itself, the worst thing I've seen about E3 so far. And yeah, I saw the Just Dance 2 trailer earlier.

Dragon Quest IX is mentioned for its sales numbers in Japan. It's a Nintendo DS exclusive with 120 mini-quests, 300 monsters, over 900 items to customize your characters, and unlimited randomly generated treasure maps, the game can seek out other players to add new stuff to your game. It seems like a lengthy game, and will be out on July 11. Other than this, nothing else is mentioned.

Metroid Other M, out August 31, shows off a new trailer. The game looks very impressive, and looks to have 2D levels, 3D levels, and first person segments. Cool morph ball sections are shown, a Mega Man X style wall jumping sequence is played out, several puzzles and fights look fun, and even some epic boss fights are seen. It's revealed it will be a more emotional game than previous Metroid titles.

Retro Studios, who has worked on Metroid in the past, reveals it's new work, a new Donkey Kong game. Surprisingly, this game doesn't look like a pile of shit! It appears as though the apes known for their shitty Nintendo titles is finally getting a legit adventure game as the original Donkey Kong Country theme is played. After showing off several really cool scenes and gameplay actions, the title is revealed to be Donkey Kong Country Returns, and will be out this holiday.

Satoru Iwata hits the stage to reveal some information on the 3DS. OH SHIT, A KID ICARUS GAME!! KID ICARUS UPRISING!! The game looks pretty amazing, looking like it could be a Gamecube or Wii title on a handheld. The trailer shows off Pit's ability to fly, his third person shooter bow controls, his close quarters dual knife fights, and as the trailer ends with the title, the eggplant wizard is shown, as does eggplant Pit. Kid Icarus Uprising will be a 3DS exclusive.

3DS will have a sleep mode that will still connect with other 3DS systems and WiFi networks. Nintendogs + cats is revealed to be a 3DS title. A list of companies to work on 3DS titles is shown, including EA, Harmonix, Atlus, Activision, Sega, Konami, Sega, Capcom, THQ, Namco Bandai, Ubisoft, Square Enix, and more. Iwata announces that Activision will have DJ Hero 3D, Level 5 will do Professor Layton, Square Enix will have Kingdom Hearts, THQ will have Saints Row, Capcom will have Resident Evil, Ubisoft will have Assassin's Creed, Konami will bring Metal Gear Solid... 3DS looks promising with software.

A trailer is shown with several developer's comments. Reggie returns to show off every game that's been shown, before talking about 3DS and showing off a trailer of Satoru Iwata walking out to play his 3DS. Mario jumps out and slaps a mustache on him before getting sucked up into the game. Shigeru Miyamoto comes out next, seeing a puppy pop out of the screen before also getting sucked up into the game. Arrows, Link's sword and shield, DK barrels, and an Arwing all jump out of the DS next, and Reggie walks out to the handheld, seeing coins and mushrooms pop out. He picks up the console, laughing at the two japanese guys running from Bowser, before Bowser jumps out and breathes fire on a screaming Reggie. Reggie returns to the stage in a burnt up jacket for giggles.

Reggie, being the man that he is, brings out a shitload of hot women with 3DS systems strapped to themselves for live demo testings in the theatre, and Wii consoles rise from the floors to allow testing of the new Zelda game as well. Reggie ends the conference here, but there's still plenty for the attendees to do. Nintendo, surprisingly, didn't show off a bunch of gimmicky new hardware like they normally do (and like Microsoft and Sony did this year... what the fuck?), and instead surprised in a way they should've been doing for years now - by revealing a load of kick ass games that we've been waiting for.


Excitements:
-Kid Icarus Uprising
-Donkey Kong Country Returns
-3DS title lineup
-The Legend of Zelda: Skyward Sword

Letdowns:
-Kirby Epic Yarn
-Some major franchises still missing new Wii titles (F-Zero, Star Fox)
-Nothing on Pikmin 3 or Wii Pulse (both teased about last year)
-Kirby Epic Yarn


Sony also did their press conference yesterday, which I did manage to catch. For those of you who didn't, I'll talk about it later tonight, and stay tuned, as the rest of the week we'll try to talk about some of our favorite games shown at E3!